GM Questions
Re: GM Questions
Darn, I was betting on "Hay-ps"!
Chiss • Gambler • Charmer • Drifter • Self-Captain of the Trunk
Description
Carries: Light Blaster Pistol, Comlink, Stimpack, Sabacc Deck, Cascader, Sleek Utility Belt, Paradour Enterprises Signature Scent Synthesizer, Electronic Lock Breaker, Heavy Blaster Pistol
Description
Carries: Light Blaster Pistol, Comlink, Stimpack, Sabacc Deck, Cascader, Sleek Utility Belt, Paradour Enterprises Signature Scent Synthesizer, Electronic Lock Breaker, Heavy Blaster Pistol
Re: GM Questions
As promised!Isond Vaal wrote: ↑Wed Jan 13, 2021 4:38 amYeah it's pretty much for fluff at this point, no real need to write things up unless they're important. I'm fine making up things like the groom's nickname during the Hapian equivalent of grade school if it actually comes up in conversation.
If planning goes the route of wanting to do something like guess their passwords or something, I think that'll be a later and much more difficult kind of roll.
viewtopic.php?p=1192#p1192
viewtopic.php?p=1193#p1193
GM • Star Fox • Cunning As A Fox • Artisan • Sith • Experienced
- Isond Vaal
- Posts: 439
- Joined: Thu Dec 24, 2020 2:06 am
- Chomaron Paladash
- Posts: 306
- Joined: Tue Dec 22, 2020 8:44 pm
Re: GM Questions
Do we need to bother with buying components for mods, or just pay the cost? Not urgent 
Karkarodon • Bounty Hunter • Teeth • Pilot of the Salky Hound • Shark > Lizard • Synergised
Equipment: Padded armour, Big Ol' Rifle, Belt Pouch (Stim Pack), Stim packs, Energy Pack, Datapad, Tracker goggles, Sporting Electrobinoculars, Swanky scarf.
Equipment: Padded armour, Big Ol' Rifle, Belt Pouch (Stim Pack), Stim packs, Energy Pack, Datapad, Tracker goggles, Sporting Electrobinoculars, Swanky scarf.
Re: GM Questions
Chomaron Paladash wrote: ↑Thu Jan 14, 2021 5:02 amDo we need to bother with buying components for mods, or just pay the cost? Not urgent![]()
Just pay the costs. It's assumed that you either have the parts already, or that you pick it up along with your groceries.
GM • Star Fox • Cunning As A Fox • Artisan • Sith • Experienced
Re: GM Questions
How many actions/maneuvers and what rolls would it be to go from a standing start to activating your jetpack, swoop ining, grabbing a hostage, and flying off? Asking for a friend 
Natural-Born Flier | Mandalorian | Plucky | Easily Ruffled | JETPACK! | Description
Notable gear: Armor with Mandalorian stylings, fancy blaster rifle, JETPACK!
Notable gear: Armor with Mandalorian stylings, fancy blaster rifle, JETPACK!
Re: GM Questions
Official Jetpack rules are [Collapse of the Republic pg.59]:
So from what I understand, it will go something like this:Using Jetpacks
A character using a jetpack operates as a vehicle, which means they require some special considerations during an encounter. As described in Chapter VII in any core rulebook, all personal-scale range bads fall within the Close range band of planetary scale. Therefore, a character using a jetpack can perform the fly/drive maneuver to move any number of personal-scale range bands and avoid most obstacles and terrain while doing so. It is more important to track the character's location in personal scale.
If a character using a jetpack does not perform any maneuvers to move, that does not mean they are staying still. They may be hovering in pace, flying in a circle, or otherwise maintaining their relative distance to other characters. How the player narrates this may have additional narrative effects on the scene and relevant skill checks.
It's also important to remember that a character using a jetpack must perform a maneuver to accelerate or decelerate in order to take off or land safely.
Step 1: Maneuver to accelerate.
Step 2: Maneuver to Fly (can move any Personal-scale Range band).
Step 3: Action to grab.
I think I'll add on a Piloting check to cover successfully navigating and grabbing the hostage. (One roll for both of those things, not two separate ones)
GM • Star Fox • Cunning As A Fox • Artisan • Sith • Experienced
- Adrienna D'avir
- Posts: 776
- Joined: Tue Dec 22, 2020 7:29 pm
Re: GM Questions
Would you say Soft-spot can trigger on Brawl attacks?
Re: GM Questions
I'll allow it.Adrienna D'avir wrote: ↑Thu Jan 14, 2021 9:51 pmWould you say Soft-spot can trigger on Brawl attacks?
Your weapon is your fists. (Or feet)
GM • Star Fox • Cunning As A Fox • Artisan • Sith • Experienced
- Isond Vaal
- Posts: 439
- Joined: Thu Dec 24, 2020 2:06 am
Re: GM Questions
Questions here, not a hurry. viewtopic.php?p=1707#p1707
Human * Mechanic * Slicer * Distractable
- Isond Vaal
- Posts: 439
- Joined: Thu Dec 24, 2020 2:06 am
Re: GM Questions
roll for results. Orokos was pretty happy tonight. http://olons11.fallenash.com/viewtopic ... 1750#p1750
Human * Mechanic * Slicer * Distractable
- Hatoful GM
- Posts: 360
- Joined: Wed Jun 24, 2020 7:09 am
Re: GM Questions
2 Threat: A tiny tip to some fellow holonet hacker was required to get the information (pay 20 credits)
Baron Terrance Elucia Longwhisker
He does seem to be a real Baron. He's been on Port Nowhere for some time. He seems to pretty much just be on extended vacation. He hangs around, he eats and drinks, he has a room at the hotel.
You manage to pick a record of a brief communication that leads you to off-station security forces. It seems that he's got a warrant for his arrest issued by Alderaan. They know he's on Port Nowhere, but haven't come in after him; probably not worth the effort. They still do seem to passively be keeping an eye on him, though.
Baron Terrance Elucia Longwhisker
He does seem to be a real Baron. He's been on Port Nowhere for some time. He seems to pretty much just be on extended vacation. He hangs around, he eats and drinks, he has a room at the hotel.
You manage to pick a record of a brief communication that leads you to off-station security forces. It seems that he's got a warrant for his arrest issued by Alderaan. They know he's on Port Nowhere, but haven't come in after him; probably not worth the effort. They still do seem to passively be keeping an eye on him, though.
- Isond Vaal
- Posts: 439
- Joined: Thu Dec 24, 2020 2:06 am
Re: GM Questions
Human * Mechanic * Slicer * Distractable
- Hatoful GM
- Posts: 360
- Joined: Wed Jun 24, 2020 7:09 am
Re: GM Questions
Average difficulty, materials cost 100 credits, generally same dice rules as modding.Isond Vaal wrote: ↑Sun Jan 17, 2021 10:19 pmLet me know what the 'fix it' roll will look like for Jedra's stinkbomb?
viewtopic.php?p=1906#p1906
- Isond Vaal
- Posts: 439
- Joined: Thu Dec 24, 2020 2:06 am
Re: GM Questions
Does opening the crate count as a lock for purposes of my equipment (cyberjack/lockbreaker hand)?
Human * Mechanic * Slicer * Distractable
- Hatoful GM
- Posts: 360
- Joined: Wed Jun 24, 2020 7:09 am
Re: GM Questions
It would, yes.Isond Vaal wrote: ↑Mon Jan 18, 2021 9:30 pmDoes opening the crate count as a lock for purposes of my equipment (cyberjack/lockbreaker hand)?
- Adrienna D'avir
- Posts: 776
- Joined: Tue Dec 22, 2020 7:29 pm
Re: GM Questions
Something to make note of here: viewtopic.php?f=53&t=74&p=2406#p2406
- Chomaron Paladash
- Posts: 306
- Joined: Tue Dec 22, 2020 8:44 pm
Re: GM Questions
Would our Sullustan friend be able to get me the 20% discount on a Blaster Repair kit?
Karkarodon • Bounty Hunter • Teeth • Pilot of the Salky Hound • Shark > Lizard • Synergised
Equipment: Padded armour, Big Ol' Rifle, Belt Pouch (Stim Pack), Stim packs, Energy Pack, Datapad, Tracker goggles, Sporting Electrobinoculars, Swanky scarf.
Equipment: Padded armour, Big Ol' Rifle, Belt Pouch (Stim Pack), Stim packs, Energy Pack, Datapad, Tracker goggles, Sporting Electrobinoculars, Swanky scarf.
Re: GM Questions
That's fine.Chomaron Paladash wrote: ↑Tue Jan 19, 2021 4:18 pmWould our Sullustan friend be able to get me the 20% discount on a Blaster Repair kit?
GM • Star Fox • Cunning As A Fox • Artisan • Sith • Experienced
- Virillo Kamon
- Posts: 392
- Joined: Wed Dec 23, 2020 1:58 am
Re: GM Questions
Stand-up Comic | Clawdite | Best Impersonator Around | Often carries a big stick