For this game we will be using the following timeslots.
Early Morning (0400-0600)
Mid Morning (0600-0800)
Late Morning (0800-1000)
Early Afternoon (1000-1200)
Mid Afternoon (1200-1400)
Late Afternoon (1400-1600)
Early Evening (1600-1800)
Mid Evening (1800-2000)
Late Evening (2000-2200)
Early Night (2200-2400)
Mid Night (2400-0200)
Late Night (0200-0400)
This is based on Galactic Standard Time used by both Empire and Republic, as well as the Outer Rim.
Threads that take place in time slots that do not exist will be Lost In Time & Space. Same counts for time-paradox scenes.
Your character may only have one thread per timeslot per day. Also there should be only one thread per timeslot per location - threads will be merged. Some locations allow for multiple threads to exist in the same timeslot, such as the Hangar (indicating different ships), which will be noted in their descriptor.
GM • Star Fox • Cunning As A Fox • Artisan • Sith • Experienced
Characters need 3 consecutive timeslots of rest to avoid becoming fatigued and sleep-deprived. Resting for 3 consecutive timeslots allows a character to recover all Strain, and heal 1 Wound.
For each day without rest, a character suffers 1 Setback die per day. So a person going for 2 days without rest suffers 2 Setback dice to their rolls.
GM • Star Fox • Cunning As A Fox • Artisan • Sith • Experienced